Based in Zürich, Switzerland
December 1, 2016
Press / Business contact:
+41 79 569 33 12
Hello Press Girl or Dude :) Here you find Infos about Us, Sea Of Fatness and Other weird stuff that we do. Thanks a lot for your interest in us. If you need even more stuff, pictures and infos, then contact us on firstname.lastname@example.org
We are a young software and design company from switzerland, specializing in clever multiplatform software and playful game design. Our Skills include Web & mobile development and computerlinguistics, neuroinformatics & game development. We have several years of professional experience in the field of serious gaming, creating games for hospitals and physio therapists. After working in the IT industry for nearly a decade, we decided to build our own robot. As a result we founded Fusion-Robot in spring of 2016.Adolescences
Doing Game Development & Design Work for other companies as WeltEthos, Gbanga, Struckd, Ringier, Niche (a genetic survival game) etc. Cooking our own project as & .Sea Of Fatness
Dystopian game about a future reigned by fat and Mr. Trumpet. Only you, and the power of burgers and apples can save the world from this man. Sink Mr. Trumpet's holy ark before he grabs the money and escapes to Cuba. The Game is Coming Soon! We will release in Summer 2017 for Android, iOs, Windows, Mac and Linux :) We also try to release on consoles as Wii-U Features will include: Free Level Editor and Map Sharing with Friends, Free First Levels, New fatty Adventures DLC, Fat In Space, Fat And The City, Deep Fat, Mount Ever Fat, Adopt your own Future Human and Customize him/her, And Much More :)Future
Sea Of Fatness - Trailer YouTube
Organ Run - Pre Alpha Trailer YouTube
There are far more images available for Fusion.Robot, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
Awards & Recognition
- "Chosen To Represent Switzerland at Gamescom" - Zürich, Summer 2017
- "Fusion.Robot's Bullshit Award For Best Upcoming Game Of The Year" - Zürich, Summer 2017
- "Apologies for simply echoing the sentiments of so many others, but I also found this game [Hekeri] pleasantly confusing. There is definitely potential here for a fascinating mechanic, I think it just needs a bit more polish to be made at least slightly more comprehensible. Then again, the confusion almost feels like it improves the experience somehow, so maybe perfect clarity wouldn't be suitable for what you're trying to accomplish?"
- 'dreamlogician' about game prototype 'Hekeri' in 2013,
This game is way harder than it seems! Either that or I'm tone deaf. The Children's Songs is a music recognition game about memorizing melodies and playing them back using a designated set of keys on your computer keyboard.
It's frustrating thinking the melody you're playing is identical to the one you're hearing and realizing it's not, but it feels great to finally nail the right note down.
What's also neat is the melodies are procedurally generated each time, so there's a lot of replay value. It's also handy for learning to recognize individual notes just by hearing them
- http://indiestatik.com about game Prototype 'The Children's Songs' in 2013,
This is one of the best games I've seen so far. At first I saw the rocket-jumping and thought "oh, cool!" and *THEN* I saw the gravity shifting. Played the whole thing, loved it. I would definitely play an expanded version of this.
- 'KevinWorkman' about OrganRun prototype in 2014,
Sea Of Fatness Page
First 'Real' Commercial Game http://seaoffatness.com.
Organ Run Page
Bloody. Pre-Alpha Game by Beat K. http://organrun.org.
Team & Repeating Collaborator
Void Creator and Glitch-Trash-m4n
Graphics, Humor, Freelancer
Coder and Philospher
Marketing and Communications, Freelancer